My Top 5 Hated Characters in Street Fighter 6
Street Fighter 6’s roster is packed with diverse fighters, but some characters get under my skin with their tricky moves and oppressive playstyles. Here’s my rundown of the five characters I dread facing the most and why they’re such a pain to deal with.
1. Ken (His Jinrai Kicks Are a Menace)

Ken’s Jinrai Kicks are pure chaos. The mix-up potential with his fast, multi-hit kicks keeps you guessing at all times. Whether it’s a low, overhead, or follow-up, Ken players can pressure you endlessly, and one wrong guess means you’re eating a massive combo.
2. M. Bison (That Psycho Mine Is a Trap)

M. Bison’s Psycho Mine is a total headache. It lingers on the screen, forcing you to play cautiously or risk getting caught. It feels like he’s controlling the entire match, limiting your options and setting you up for brutal punishment if you make a single misstep.
3. JP (Master of Keeping You at Bay)

JP’s ability to dominate from a distance is maddening. His projectiles and long-range normals make closing the gap feel like running through a minefield. He dictates the pace, leaving you dodging and weaving while he calmly controls the fight.
4. Mai (Her Tricky Kachousen Is Relentless)

Mai’s Kachousen projectile is a constant thorn in my side. She can toss it out with ease, disrupting your rhythm and forcing you to react on her terms. It sets up her mix-ups perfectly, making every match feel like a test of patience against her relentless offense.
5. Zangief (Devastating Damage Output)

Zangief is a walking wrecking ball. His grabs deal absurd damage, and a single mistake can cost you a huge chunk of health. His armored moves and ability to punish aggression make every encounter feel like a high-risk, high-reward showdown.
These characters make my blood boil, but they also keep Street Fighter 6 thrilling and unpredictable. Who do you hate facing in the game?
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